![]() ![]() He encounters two eye-like orbs of light in the darkness in the tunnel. Towards the end of the game, the player descends down a water well and, trapped by Shadow People above him, enters a tunnel. They explain that the protagonist is a fool for returning and informs him that he has descended too far down to re-ascend like last time, and must hit the bottom in order to "bounce" back to the waking realm. Another Traveler can be encountered mid-way through the adventure, and is revealed to be the source of the mysterious phone call from the first game. Such people who enter this realm this way are referred to as Travelers. A torn book page, slowly reassembled over the course of the game, give more insight into the nature of the Shadow People, which are described as ancient otherworldly entities that exist only in the dream world and desire to escape into the real world by possessing the uninhabited bodies of people stuck in comas or lucid dreams. Much of the gameplay is similar to that of the previous game, as the player navigates various rooms and buildings and utilizes various items to advance through the game. While seeking information at the library, the world begins to degrade around them, revealing that they have already returned to the dream world. However, the researcher remains curious about the Shadow Figures and declares that he wants to visit them again.įollowing the events of the previous game, the protagonist develops an obsession over the previously-encountered shadow people, and begins to worry that they may be real entities. The game then ends, as the player "wakes up". He then turns the light on the shadows, seemingly banishing them. The researcher eventually reaches the lighthouse, but is cornered by the shadow figures after restoring the lighthouse lamp. He has to escape the figures, as they cannot be killed. Near the end of the game, shadowy figures start to appear and will advance towards the researcher. A dark room in a long hallway contains multiple news clippings informing the researcher of mysterious events that imply he's far from the only one to have ventured into this nightmare realm. In order to advance, he unlocks doors through the building they're trapped in. Shadowy figures haunt this world and attempt to capture him. Prompted by a phone call from an unknown source, the researcher must "wake up" and to look for a lighthouse that somehow leads to freedom. However, the world in his dream quickly turns nightmarish, and the researcher becomes trapped. ![]() When you inhale 2 or more enemies that give different copy abilities, Kirby will cycle through all his current abilities and select one at random.Interested in lucid dreams, an unseen researcher constructs a world in his mind to explore. If there are no enemies in your current stage that give this ability, you can still obtain it through Mix. #DEEP SLEEP GAME FULL#List of Stages and Full Walkthrough Use Copy Ability Mix ![]() #DEEP SLEEP GAME HOW TO#The Deep Sleep Blueprint can be found through a hidden path inside one of the giant crushing machines found in the Burning, Churning Power Plant stage.įollow the trail of coins under and on top of the crushing machine to the right.įloat to the crushing machine to the left and enter the hidden path to collect the Blueprint.īlueprint Locations: How to Obtain All Blueprints Deep Sleep Available Stages List of Stages Evolved Abilities: How to Evolve Copy Abilities Deep Sleep Blueprint Location Through a Hidden Path in Burning, Churning Power Plant ![]()
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